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Recently i tried to play with hammer and found a few good skills combos for the bar. I use Devastating Hammer {Elite} --> Crushing Blow --> Mighty Blow --> Heavy Blow. My concern is in Devastating Hammer follow by Crushing Blow. Here's the description of the two:
Devastating Hammer {Elite} - Hammer Attack
If Devastating Hammer hits, your target is knocked down and suffers from weakness for 5-17 seconds.
Crushing Blow - Hammer Attack
If this attack hits, you strike for 1-16 more damage. If you hit a knocked-down enemy, you inflict a deep wound, lowering your target's maximum health by 20% for 5-17 seconds
I notice that when hit a foe with Devastating Hammer, he get knockdown but by the time Crushing Blow hit, the foe is already on it's way getting up. Does "getting up" still consider as knockdown? Reason i ask is i want to know if the two skill combo will make the foe suffer weakness + deep wound. Let me know if i'm missing something. Thanks.
P.S if you have other good hammer combo let me know
You should be able to get off atleast 2 attacks with hammer after Devastating. Stonefist Gauntlets and IAS are essential for KD chains.
This combo is usually enough to kill most things in one combo provided they aren't healed. Very good for 4v4 where there's usually only 1 healer but equally good for a 2 man spike in 8v8. Devastating, Crushing, Fierce, Heavy. Usually if you need Heavy Blow in 8v8 it's already too late but in 4v4 it's very useful for a followup because a single monk doesn't stand a chance vs a double knockdown without pre protting or off-monk support.
you might also get confused with the get-up animation, afaik whilst the target is in that, it still counts as knocked down. it also seems to last a tiny bit longer than it visually does
The best knock down combos using crushing blow are with backbreaker which has the wonderful affect of knocking target down for 4 SECONDS !!! Use that plus shock plus stonefist gauntlets for ultimate knockdownarama.
Quick Tip, Backbreaker costs 10 adrenaline which is a lot so try using To The Limit to gain adrenaline more quickly plus obviously an IAS like frenzy.
No need to knockdown for 4 seconds in 8 man pvp. If you take longer than 4 seconds spiking it's not gonna work anyway unless there's no second monk around. Only really need knockdown to stop kiting to make sure all spike skills land as fast as possible. Devastating is faster to charge and also causes weakness which is useful for chaining things like Fierce Blow.
skills like frenzy, tiger's fury, ... give IAS, enabling you to chain skills faster, bursting more DPS in a short period of time (so called "adrenalin spiking")
I always have stoneskin regardless of where I'm playing. In PvP you almost always have knockdown even if you're not using hammer and the (5?) extra armour isn't even worth the switch.